Entosis Link I
This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear.
This module cannot be fitted to Interceptors.
This module requires a full warm-up cycle before beginning to influence targeted structures.
Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines.
Once activated, this module cannot be deactivated until it completes its current cycle.
While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock.
Capital ships cannot receive remote assistance while they have an Entosis Link active.
Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
|Cargo capacity||0 m3|
|Activation Cost||50 GJ|
|Structure Hitpoints||10000000 HP|
|Powergrid Usage||10 MW|
|CPU usage||1 tf|
|Optimal Range||20000 m|
|Activation time / duration||300000 s|
|Primary Skill required||Infomorph Psychology|
|Tech Level||1 Level|
|Meta Level||0 Level|
|Consumption Type||Strontium Clathrates|
|Consumption Quantity||1 units|
|Mass Addition||250000 kg|
|Disallows Assistance||1 1=True 0=False|
|Gravimetric Strength||100 %|
|Ladar Strength||100 %|
|Magnetometric Strength||100 %|
|Radar Strength||100 %|
|Velocity Modifier||0 %|
|Max Modules Of This Group Allowed||1|
|Entosis Assistance Impedance||1 %|