Item details - Standup Cyclops I
Standup Cyclops I
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Astronautic
Cargo capacity 0 m3
Mass 2,000 kg
Volume 3600 m3
Baseprice 0 ISK
Attributes
Structure Hitpoints 100 HP
Maximum Velocity 988 m/sec
Inertia Modifier 500 x
Maximum Targeting Range 45000 m
Maximum Locked Targets 6
RADAR Sensor Strength 0 points
Ladar Sensor Strength 0 points
Magnetometric Sensor Strength 11 points
Gravimetric Sensor Strength 0 points
Shield Capacity 5840 HP
Shield EM Damage Resistance 1 %
Shield Explosive Damage Resistance 1 %
Shield Kinetic Damage Resistance 1 %
Shield Thermal Damage Resistance 1 %
Tech Level 1 Level
Shield recharge time 1000000 s
shieldUniformity 1
structureUniformity 1
Signature Radius 110 m
Scan Resolution 500 mm
Warp Speed Multiplier 1.5 x
Meta Level 0 Level
metaGroupID 0
Remote Logistics Impedance 0 %
Explosion Radius 5000 m
Explosion Velocity 50 m/sec
fighterAbilityMissilesDamageReductionFactor 5.5
fighterAbilityMissilesDamageReductionSensitivity 5.5
Damage Multiplier 1 x
EM Damage (Per Fighter) 0 HP
Thermal Damage (Per Fighter) 9656 HP
Kinetic Damage (Per Fighter) 0 HP
Explosive Damage (Per Fighter) 0 HP
Remote Electronic Assistance Impedance 0 %
Optimal Range 12500 m
Maximum Velocity Bonus 0 %
Maximum Velocity Bonus 500 %
Signature Radius Bonus 500 %
Jump Range 0 m
Duration 0 s
Signature Radius Bonus 0 %
Duration 20000 s
Duration 0 s
fighterAbilityMissilesResistanceID
Rate of fire 40000 s
fighterAbilityAntiFighterMissileResistance 1 %
Squadron Size 6
Orbit Range 4500 m
Damage Multiplier 1 x
EM Damage (Per Fighter) 0 HP
Thermal Damage (Per Fighter) 1208 HP
Kinetic Damage (Per Fighter) 0 HP
Explosive Damage (Per Fighter) 0 HP
fighterAbilityAttackMissileReductionFactor 5.5
fighterAbilityAttackMissileReductionSensitivity 5.5
Rate of fire 5000 s
Explosion Radius 3000 m
Explosion Velocity 40 m/sec
Optimal range 5000 m
Accuracy Falloff 5000 m
fighterSquadronRole 4
fighterAbilityLaunchBombType #System
EM Damage (Per Fighter) 0 HP
Thermal Damage (Per Fighter) 0 HP
Kinetic Damage (Per Fighter) 0 HP
Explosive Damage (Per Fighter) 0 HP
fighterAbilityKamikazeSignatureRadius 0 m
fighterAbilityKamikazeRange 0 m
structureItemVisualFlag 1
Duration 0 s
Refueling Duration 10000 s
fighterAbilityKamikazeResistanceID
fighterSquadronIsStandupHeavy 1
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