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Item details - Entosis Link I
Entosis Link I
This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear.

This module cannot be fitted to Interceptors.
This module requires a full warm-up cycle before beginning to influence targeted structures.
Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines.
Once activated, this module cannot be deactivated until it completes its current cycle.
While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock.
Capital ships cannot receive remote assistance while they have an Entosis Link active.

Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
Cargo capacity 0 m3
Mass 0 kg
Volume 20 m3
Baseprice 0 ISK
Activation Cost 50 GJ
Structure Hitpoints 10000000 HP
Powergrid Usage 10 MW
slots 1
CPU usage 1 tf
Optimal Range 20000 m
Activation time / duration 300000 s
Primary Skill required Infomorph Psychology
requiredSkill1Level 2
Tech Level 1 Level
Meta Level 0 Level
Consumption Type Strontium Clathrates
Consumption Quantity 1 units
Mass Addition 250000 kg
siegeModeWarpStatus 100
Disallows Assistance 1
Gravimetric Strength 100 %
Ladar Strength 100 %
Magnetometric Strength 100 %
Radar Strength 100 %
Velocity Modifier 0 %
canCloak 0
Max Modules Of This Group Allowed 1
speedLimit 4000 m/sec
entosisCPUAdd 0
Entosis Assistance Impedance 1 %
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